- Wrong central directory signature oblivion mod loader how to#
- Wrong central directory signature oblivion mod loader code#
revisit locale handling - see> wxWidgets/Phoenix#1702 from #15 (comment).
Wrong central directory signature oblivion mod loader code#
Useful rule of thumb: if you think the class / method could be easily copied into another project without dragging core Bash code along while still being useful, it's gui
![wrong central directory signature oblivion mod loader wrong central directory signature oblivion mod loader](https://media.moddb.com/images/articles/1/302/301595/auto/gBU03ebTcp4.jpg)
So there are system handlers that might need to be skipped - could not really understand their docs: - I guess system handlers run after user ones Seems it's not the default because it is not meant to be used often. We do and we skip by default which means we have to go through the previous uses and carefully evaluate if skip is needed. events - it seems wx did not doubly register a handler - see notes on 4766e10.not sure about properties yet - sometimes it's ok but sometimes methods are preferred - more explicit - WIP.related to the above - make sure we don't refresh twice - we must follow a bit the events (with good old prints) and make sure they are processed once - I am thinking also of cases we display dialogs and such, is RefreshData triggered? More ? We could maybe add an _is_shown attribute and use the evt_activate argument to only refresh when the _is_shown becomes True from False -> seems working ok but keep an eye open!.> wx bug, fixed by switching to GenericProgressDialog More importantly, there is the strange issues of losing focus and I think it's the progress window again. Our whole CancelError stuff is not working anymore (and I never liked that exception control flow anyway). the issue with warnings on booting still allowing the user to interact with main frame -> fixed on wx4 yey! ->.where did the tracebacks go? -> fixed in 6f121cb.balt functions such as button must become classes and be inherited by OkButton, CancelButton etc.id parameters from balt functions/constructors must be dropped.patcher_dialog.py: sizers, event binding.gui_fomod.py: same problem as belt below.wx.lib.iewin -> this must go! Also a lot of classes in need of wrapping
![wrong central directory signature oblivion mod loader wrong central directory signature oblivion mod loader](https://appuals.com/wp-content/uploads/2018/09/1-12.png)
dialogs.py: sizers, wx.TE_RICH2, wx.ColourPickerCtrl, wx.Icon.constants.py: nasty, our settings defaults depended on wx constants.Probably basher stays a wx module defining the Bash panel overrides. basher/_init_.py: sizers but also event binding, wx.Panel, wx.SplitterWindow, wx.Icon, wx.App etc.Files that currently import wx (and they shouldn't) are: rest of functions in balt to classes (like checkBox, v/hsizer etc).an Images API is also badly needed - I hacked up a couple classes but that's exactly that - a hack - see 36e7f89.rename default_border etc to item_border etc - this is confusing (and much too verbose).I would like to go through the uses of sizers a bit and see what is left out - the wx.TOP etc stuff for instance - I have a plan for adding them in the LayoutOptions.
![wrong central directory signature oblivion mod loader wrong central directory signature oblivion mod loader](https://dolphin-emu.org/m/user/blog/progress-report/2022-january/rygarbroken.png)
Wrong central directory signature oblivion mod loader how to#
Rather the usage patterns of sizers in Bash must be explored from someone who groks the wx sizers API and an API be crafted in gui which defines what one wants (as opposed to how to achieve it). According to what I wrote above, defining say w圎XPAND = wx.EXPAND in gui is not the way to go. But there is also an awful lot left to be done. There is already a great deal of it done (edited out of this issue). This (apart its obvious, I hope, value vis a vis code quality) will also make it easier to move to later versions of wxPython / offer an entirely different backend. This does not simply mean that one must create wrappers for wx classes/constants and drop them into gui - it means that gui must export an API - so gui should not return wx items on which wx methods will be called - must wrap those methods into class methods it exports - in other words we must not only eliminate wx imports but also wx calls on wx objects returned by gui functions (such as Bind). All wx code must eventually end up in balt gui.